Brussels / 2 & 3 February 2019

schedule

Graphics devroom


09 10 11 12 13 14 15 16 17 18
Saturday VkRunner: a Vulkan shader test tool
A presentation of VkRunner which is a tool to help test the compiler in your Vulkan driver using simple high-level scripts
Intel GFX CI: Validation done the Linux way XR
The present, the future and how to get there.
IGT GPU Tools - the past, the present, the future Wayland in IVI systems
In-Vehicle-Infotainment systems and their graphics sub-system
Greenfield: An in-browser Wayland compositor
Running a Wayland compositor entirely in your browser
Complex cameras are (were?) complex
How to make complex cameras easier: an update from the Libcamera project
AMENDMENT HDMI CEC: A Status Update Writing X11/Wayland agnostic GL applications with Waffle A low latency GPU engine based reset mechanism for a more robust UI experience Flickerfree boot
Seamless boot for UEFI systems
What's new in the GPU virtual world? V4L2: A Status Update PipeWire
PipeWire wants to take over your multimedia
Reducing Memory Usage of Mesa's Shader Compiler (Again)
Why does this shader need 80GiB to compile?
0 A.D: Graphics
Graphics problems and opportunities of open-source game
Event Speakers Start End

Saturday

  VkRunner: a Vulkan shader test tool
A presentation of VkRunner which is a tool to help test the compiler in your Vulkan driver using simple high-level scripts
Neil Roberts 10:30 10:55
  Intel GFX CI: Validation done the Linux way Martin Peres 11:00 11:25
  XR
The present, the future and how to get there.
Jakob Bornecrantz 11:30 11:55
  IGT GPU Tools - the past, the present, the future Arek Hiler 12:00 12:25
  Wayland in IVI systems
In-Vehicle-Infotainment systems and their graphics sub-system
Eugen Friedrich 12:30 12:55
  Greenfield: An in-browser Wayland compositor
Running a Wayland compositor entirely in your browser
Erik De Rijcke 13:00 13:25
  Complex cameras are (were?) complex
How to make complex cameras easier: an update from the Libcamera project
Jacopo Mondi 13:30 13:55
  AMENDMENT HDMI CEC: A Status Update Hans Verkuil 14:00 14:25
  Writing X11/Wayland agnostic GL applications with Waffle Emil Velikov 14:30 14:55
  A low latency GPU engine based reset mechanism for a more robust UI experience Carlos Santa 15:00 15:25
  Flickerfree boot
Seamless boot for UEFI systems
Hans de Goede 16:00 16:25
  What's new in the GPU virtual world? Elie Tournier 16:30 16:55
  V4L2: A Status Update Hans Verkuil 17:00 17:25
  PipeWire
PipeWire wants to take over your multimedia
Wim Taymans 17:30 17:55
  Reducing Memory Usage of Mesa's Shader Compiler (Again)
Why does this shader need 80GiB to compile?
Ian Romanick 18:00 18:25
  0 A.D: Graphics
Graphics problems and opportunities of open-source game
Vladislav Belov 18:30 18:55